AI Insights · Timothy · July 2022
Top 5 PVP Games on iOS in the UK Q2 2022
In Q2 2022, the top 5 PVP games on iOS in the UK showcased varying trends in downloads, revenue, and active users. Sensor Tower provides detailed insights on these statistics.
In the second quarter of 2022, the performance of the top 5 PVP games on iOS in the United Kingdom displayed diverse trends in weekly downloads, revenue, and active users. These insights are based on data from Sensor Tower.
Subway Surfers by Sybo Games ApS saw a notable increase in weekly downloads, reaching a peak of approximately 168K in mid-April. However, downloads gradually declined towards the end of the quarter, ending at around 43K. Weekly revenue also experienced a significant rise, peaking at $56K in mid-May before tapering off to $16K by the end of June. Active users surged to over 3.5M in late May but declined to approximately 2.9M by the end of the quarter.
Roblox from Roblox Corporation maintained a consistent weekly download rate, hovering around 29K to 47K throughout the quarter. Weekly revenue showed stability, averaging around $580K, with a slight peak reaching $786K in early April. Active users remained steady, closing the quarter with approximately 1.6M active users.
8 Ball Pool™ by Miniclip.com experienced a steady weekly download rate, averaging around 26K to 44K. Weekly revenue fluctuated, with a high of $235K in early April and a low of $96K in late June. Active users remained relatively stable, averaging around 900K to 1M throughout the quarter.
Apex Legends Mobile from Electronic Arts, which was released in mid-May, saw an initial spike in weekly downloads to 272K, followed by a decline to around 18K by the end of June. Revenue peaked at $33K during its launch week and decreased to $7.8K by the end of the quarter. Active users also dropped from 238K in the launch week to approximately 85K by the end of June.
Diablo Immortal by Blizzard Entertainment, Inc., released in early June, experienced a significant initial download rate of 314K, which declined to around 11K by the end of the month. Revenue showed a similar trend, peaking at $115K in the first week of June and decreasing to $64K by the end of the month. Active users started at 247K and ended at about 119K.
For more detailed insights and data on app performance, visit Sensor Tower.